Gamification
What do you understand when you first hear the word “gamification”? Games? Fun? You’d be right. It’s all games and fun, fun and games, and in learning! Gamification in learning has often been a debated concept, however, don’t think anybody disagrees that a bit of fun sparks curiosity and competition, and enhances learning.
Here at Maple Learning Solutions, we believe in employing gamification to craft immersive and interactive experiences, as we believe in fostering supportive environments and desirable behavioral changes when it comes to making learning all the more engaging. So, get ready to get gamified!
In every bit of learning, there needs to be an element of fun!
The Habit Loop
- In gamification, developing the “cue-routine-reward” loop to identify the cues leading to present behaviors and providing alternate rewards to mold the desirable behaviors in the long term is essential.
Flow Theory
-
Using gamification in a manner to design game-based learning experiences that allow for both, microflow, and macroflow.
Microflow are intense, emotional experiences that facilitate engagement, albeit for a short period of time. Macroflow, meanwhile, allows for the development of the learners’ skills in the long term.
Self-Determination Theory (SDT)
-
Incorporating SDT into gamification in designed game-based learning experiences will involve targeting the innate, psychological needs of the learner to foster autonomy, competence, and motivation in the learner.
This allows for long-term engagement.
Ready to get started?